Enables the use of a VR headset in combination with a motion simulator
When using a motion simulator in combination with a VR headset (hmd) the movement of the simulator causes the in-game camera to change alongside your position in the real world. In flight or racing simulations you are basically feel being pushed around inside the cockpit when the motion rig moves. Motion compensation reduces or ideally removes that effect by locking the in-game world to the pose of the motion rig. This software aims to provide an API layer for motion compensation to be used with applications and hmds supporting the OpenXR standard.
Project handle | OpenXR-MotionCompensation |
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Homepage | github.com/BuzzteeBear/OpenXR-MotionCompensation |
Repository | github.com/BuzzteeBear/OpenXR-MotionCompensation |
License | GNU LGPL v2.1 |